Yay new post! VS and ZeroRanger are super fun. I like that the developers recreate the games that influenced that game within that game. I just saw Picassos 40+ riffs on Las Meninas and some were really complex and some were just squiggles. But I liked that even the abstract ones were recognizable, and that’s how I feel about SEs games, like it could be a menu or a boss from esprade and it speaks a lot about the love they have for the genre. And it’s not like winking or annoying like Stanley.
I think OneShot does the exit-game-on-save thing too, that was in a few itch bundles as well
Yeah totally re: zeroranger! I'm not a shoot em up expert at all but it was extremely cool when partway through the game drops into what felt like the first level of dodonpachi resurrection or something, it suddenly got very Cave-y but in a way that put it to use as a narrative beat. Such a good genre for them to riff on both because the actual gameplay design is so meticulous and loving but also all those games are chock full of weirdo non sequitur lore stuff already, i remember thinking it was like someone turned all those goofy Ikaruga chapter subtitles or whatever into actual storytelling elements. Cool game
i didnt read past the first couple grafs cause I want to play this but a short hike is dummy cute and u can finish it in one sitting
Yay new post! VS and ZeroRanger are super fun. I like that the developers recreate the games that influenced that game within that game. I just saw Picassos 40+ riffs on Las Meninas and some were really complex and some were just squiggles. But I liked that even the abstract ones were recognizable, and that’s how I feel about SEs games, like it could be a menu or a boss from esprade and it speaks a lot about the love they have for the genre. And it’s not like winking or annoying like Stanley.
I think OneShot does the exit-game-on-save thing too, that was in a few itch bundles as well
Yeah totally re: zeroranger! I'm not a shoot em up expert at all but it was extremely cool when partway through the game drops into what felt like the first level of dodonpachi resurrection or something, it suddenly got very Cave-y but in a way that put it to use as a narrative beat. Such a good genre for them to riff on both because the actual gameplay design is so meticulous and loving but also all those games are chock full of weirdo non sequitur lore stuff already, i remember thinking it was like someone turned all those goofy Ikaruga chapter subtitles or whatever into actual storytelling elements. Cool game
yeah that was resurrection! other refs: https://docs.google.com/spreadsheets/d/14fgsSmXavrKJ0_S5HnnK6Y6giyHgJTh4DlaivZyQSXE/edit#gid=0